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Supercell

Privately Held
supercell.com
电脑游戏2,000+ employeesFounded 1999🇫🇮 芬兰

Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. We love that you interact with us! Please be mindful of how you comment on things though – we welcome tough feedback, but any personal attacks or aggressive communication will get you blocked from further commenting. Also, we are not able to offer player support on this platform. Please go to https://supercell.com/en/support/ and they'll sort you out! Also: For feedback/questions/thoughts on our games, you might want to join the conversation on the the game-specific social media channels. That's where it's at So many alsos!

成立年份
1999
员工人数
2,000+
行业
电脑游戏
公司类型
Privately Held
总部
🇫🇮Helsinki, Southern Finland (+5)
专长
娱乐行业电脑游戏软件开发电子游戏
4 / 9
活跃市场
0
新市场
置信度
多为早期信号
+807%
势头
较上一周期
33 / 100
扩张评分
发展中
阶段9投入中
151 个信号 · 最近 90 天

全球扩张

实时
GBUSKR
阶段
探索中投入中进入中运营中
+6个市场已锁定
已显示 9 个中的 3 个

解锁市场时间线与信号动态

活动脉搏

新增 产品与技术 活动 — 刚出现 2 个新信号。

最近 90 天
招聘
8↑ +200%
招聘
营销与公关
149↑ +545%
广告投放
产品与技术
2新增
产品发布
+2个类别已锁定
已显示 5 个中的 3 个

市场进入时间线

该公司进入各个市场的顺序 — 从最早到最新

1
🇬🇧GB进入的第 1st 个市场 · 2024推进中
投入中
25 个信号投入中 阶段
2
🇰🇷KR进入的第 2nd 个市场 · 2025推进中
投入中
9 个信号投入中 阶段
3
🇺🇸US进入的第 3rd 个市场 · 2025推进中
投入中
16 个信号投入中 阶段
+6个市场已锁定
已显示 9 个中的 3 个
当前阶段投入中投入资源
置信度31%
开始追踪于2024首个信号

近期信号

团队扩编🇬🇧 GB上周

12 active postings

招聘🇬🇧 GB上周

Live Ops Manager, Hay Day

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关于 Supercell 的常见问题

关于 Supercell 的业务、市场和增长信号的快速解答。

Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. We love that you interact with us! Please be mindful of how you comment on things though – we welcome tough feedback, but any personal attacks or aggressive communication will get you blocked from further commenting. Also, we are not able to offer player support on this platform. Please go to https://supercell.com/en/support/ and they'll sort you out! Also: For feedback/questions/thoughts on our games, you might want to join the conversation on the the game-specific social media channels. That's where it's at So many alsos!

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