
Massive Entertainment is a world-renowned AAA game development studio located in Malmö and Stockholm and part of the Ubisoft family. Our diverse and talented team of around 600 professionals hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences. At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3 while continuously working on our live games Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy’s The Division 2. We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft’s flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform. Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment.
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How Massive Entertainment - A Ubisoft Studio's international expansion compares to its competitors
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Columns5| Company | Markets | New markets | Momentum | Activity | Expansion score |
|---|---|---|---|---|---|
Massive Entertainment - A Ubisoft StudioYou | 1 | 1 | -100% | 1 | 28 |
Senior/Expert Online Infrastructure Engineer [IT Game Services]
View postingMalmo, Skåne County, Sweden · 11mo ago
Monetization Specialist Internship [Tom Clancy's The Division 2]
View postingMalmo, Skåne County, Sweden · 11mo ago
Regional Project Intelligence Director (Nordics & Romania) [Project Intelligence]
View postingMalmo, Skåne County, Sweden · 12mo ago
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Ubisoft's Star Wars Outlaws has gone gold, raising expectations and concerns about overcoming Ubisoft's open-world formula limitations.
Ubisoft and Massive Entertainment revealed a gameplay teaser for the story DLC 'From the Ashes' for Avatar: Frontiers of Pandora, set after the upcoming film and main campaign.
Ubisoft and Massive Entertainment revealed gameplay for Avatar: Frontiers of Pandora DLC 'From the Ashes', featuring new mechanics and a mission with Na'vi warrior Sol.
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